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You’ll also need the receipt or proof of purchase. To be eligible for a return, your item must be in the same condition that you received it, and in its original packaging - unopened. Due to the nature of our business it is very likely we may not have multiples of the item you purchased, especially on vaulted and rare items. New image from ellopez159.We have a 30-day return policy, which means you have 30 days after receiving your item to request a return on all in stock items.
MIND LOCK ORB UPDATE
Update from el willo, Sugar, Kalanyr, and Aelthai. Effect from Cassiel, el willo, johnnyquest.aqrocks, clover!!!, and merlinthewizard. †††You lack the spiritual might ( N SP) required to continue sealing arcane forces.įrom the world of Magic: The Gathering! The Mindlock Orb drains mana from the battlefield hindering friend and foe alike, when activated (by clicking on it) it can completely seal arcane energy at significant cost (100 SP per round) to the activator.įrom the world of Magic: The Gathering! The Mindlock Orb drains mana from the battlefield hindering friend and foe alike, when activated (clicked on) it can completely seal arcane energy at great cost (Monster Level SP per round) to the user. ††None may call upon arcane forces for as long as your will endures! †You lack the spiritual might ( N SP) required to totally seal away arcane forces. ***You lack the arcane energy (100 MP) to fuel the Mindlock Orb. **The Mindlock Orb drains 100 MP from the monster. *The Mindlock Orb drains 100 MP from all on the field. Possible reasons for the lock ending include you running out of SP, you running out of MP (and the Orb automatically un-equipping itself), you manually unequipping the item, or the battle ending.This cannot increase your MP beyond your usual maximum. If the lock ends for whatever reason, your and your opponent's MP is restored, based on the values of the Orb's counter.During your turn, you can click on the Orb again to end the lock &.If you do not have 100 N SP, the "lock" is turned off †††. At the end of the player's turn, you lose 100 N SP.At the end of the player's turn, if you have any MP (for example, you used a potion), it is added to the hidden counter and your current MP is set to 0.MP is still drained from you and your opponent, but it is deducted from the hidden counter instead.The Orb keeps track of both your and your opponent's MP with a hidden counter. When clicked, your and the monster's MP are set to 0.If you have at least 100 N SP †, then during your turn you can seal all arcane forces ††by clicking on the Orb: If you do not have at least 100 MP at the end of the player's turn, then no one loses MP, and the Mindlock Orb is unequipped.

At the end of the player's turn, it drains 100 MP from both you and the monster *, (except on the first turn, when it only drains from the monster ** since you already paid 100 MP to activate the item).Location: Ballyhoo - Magic: The Gathering Also see Mindlock Orb I, Mindlock Orb II, Mindlock Orb III, & Mindlock Orb IV.
